User blog:Akrivus/The Sawnp Cats

''Hello there! Allow me to introduce myself, I am Akrivus.''

I joined this site recently because of a fascinating idea I had about the Clans.

The Sawnp Cats
The Sawnp Cats are a large group of cats that live in the desert. They are neighbored by the Seensaw, a tribe of meerkats, and are enemies of the Reos, a group of rogues who seek revenge.

The Beginning of the Sawnp
You have two beginnings, the real beginning, which twolegs usually believe, and the mythological beginning, which cats tend to believe. Feel free to pick from one of the two, let's start with the real beginning!

The True Beginning
The Sawnp is extremely old, about three thousand years old! It was all started by a cat by the name of Pawsi. Pawsi had many mates, and he and his many mates traveled for miles in search of food, water, and shelter, and eventually, they found a large river. The dry, soft sand earned the group it's name; "Sawnp" which is ancient feline for "sand".

Over the course of thousands of years, the Sawnp expanded so large, it overlapped bordering territories, the Seensaw tribe, a group of meerkats, and a number of small cat groups that where invaded.

The Sawnp was a large and successful group, and was assisted by the teachings of the Seensaw, they built structures for their beliefs, granted to them by a mix of meerkat and cat mythology (Meerkats believed that all life was given by the sun mother Jua, and cats believed in afterlife in the stars.) One day however, a messenger by the name of Reesheeri'Nawn recieved word from the Shaw (The gods of the Sawnp.) that a great flood would sweep through the world and wash away any flaws.

Cats from all parts of Sawnp flocked to the highest point to evade but, many cats where cast away, and those who survived formed their own cultures away from their old life, which include the Clans and Tribes. While many cats survived in Sawnp for thousands of years in peace, some cats started to stray off and form there own group, called the Reos, meaning "rogue" in ancient feline.

The Reos survived apart from the Sawnp, waiting to strike...

The Mythological Beginning
One day, the mighty grandmother Lawnpa'Shaw fell asleep in a long slumber, curled up in the emptiness of her mate Pawrsh'Shaw. While in her slumber, Lawnpa'Shaw gave birth to two kits, Soona'Shaw, the sun mother, and Sawri'Shaw, the spotted cat of the night.

These two cats fell in love together, and in the essence of their love, Loosha'Shaw and Seeri'Shaw, love and lust. One day, Sonna'Shaw and Sawri'Shaw were playing on Lawnpa'Shaw, and they scratched her side, leaving a deep, bloody scar.

This blood became the mighty river Sawnpa'Shaw, and from the skin of Lawnpa'Shaw arose the Seensaw tribe and from the tears of Lawnpa'Shaw's pain, the first cat, Pawsa'Shaw was created, she gave birth to the first cats, Paws and his 9 mates, whom created all of the cats in the world.

One day, Lawnpa'Shaw woke, causing a great earthquake, she licked her wound and cut open her scar, leaking more blood. This flooded Sawnp, and the drops of blood cast the cats washed away to places unknown...

Sawnp Culture
The Sawnp believed in a certain code, and they had different hierarchy. Here is their list of rules that they live upon each day;

Messenger Code

 * Messengers can't have kits or mates while in duty.
 * They must be elders before they can become messengers.
 * One must be a warrior/hunter beforehand, a healer beforehand, and a farmer beforehand.
 * Messengers are recommended to stay out of violence.

Leader Code

 * Leaders aren't recommended to have kits while in duty.
 * Leaders must be the commander before becoming leader.
 * Leaders have nine lives, and must not abuse it.
 * Leaders can be exiled by messangers.
 * Leaders must do what is best for the Sawnp.

Healer Code

 * Healers must properly know how to use herbs.
 * Healers must be open to new ideas.
 * Healers are not recommended to have kits while on duty.
 * Healers must do the most they can when healing.

Warrior/Hunter Code

 * Warriors/Hunters must put the Sawnp before them.
 * Warriors/Hunters must do the most that the can.
 * Warriors/Hunters can retire after the age of 8 moons unless injured.

Farmer Code

 * Farmers must be sure what they are planting is for herbs.
 * Farmers can be Healers at the same time.
 * Farmers must grow as much as they can.

Student Code

 * Students must follow the code to what they are training towards.
 * Students can not have kits or mates.

Sawnp Hierarchy
The Sawnp have a form of hierarchy, it is seen below;

Official Groups
'Shaw Gods of Sawnp 'Nawn One of the 3 messengers of the Shaw 'Paws Leader of the Sawnp 'Mawsee Mate of the Leader 'Aweep Siblings of the Leader 'Eer Chosen child heir of the Leader 'Heeawl Healers of the Sawnp 'Eelpeer Retired and injured warriors 'Leep Lead warriors and hunters 'Hoonseer Hunters of the Sawnp 'Nawrp Warriors of the Sawnp 'Nrow Farmers of the Sawnp 'Leeh Pregnant or nursing cats 'Soopens Students of the Sawnp 'Sheens Kits of the Sawnp

Unofficial Groups
'Reos Rogue cats of the Sawnp 'Seensaw A tribe of Meerkats who help the Sawnp 'Slawsh Cats that live with twolegs

More Ideas needed!
I still need some ideas, and that's another reason I came here, to share ideas.